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Posts By maeve griffin

Works by Maya Hayuk adorn the lobby walls of the Hammer Museum

New installations and world-class classics at the Hammer Museum in Los Angeles

[Maeve walks down memory lane and into one of her favorite museums, taking us through the Hammer Museum’s permanent collection and one site-specific piece. –theartblog editors] When I was in Los Angeles last month, I had the pleasure of visiting the Hammer Museum. It was always one of my favorites when I was living in the city, and upon visiting it recently, I can say definitively that it is my favorite museum in L.A. The variety of the classical and cutting-edge art and the quality of the installations make the Hammer Museum an absolute must-see for any art lover. It ... More » »

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Antichamber — an artsy puzzle game

[Maeve takes a spin through Antichamber, a puzzle game that bucks the trend of realistic virtual environments. — the artblog editors] At a time when insanely realistic digital renderings populate the media (see Audrey Hepburn brought back from the dead to sell candy or the latest Call of Duty, realism is king in mainstream gaming. In contrast to mainstream gaming, Antichamber is aggressively non-representational. The game evokes the work of the painter Mondrian instead of, for example, photos from Vanity Fair or Newsweek. The act of digitally rendering something true-to-life is, in 2014, technologically feasible, but financially challenging. Antichamber, a compelling puzzle game, ... More » »

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Empathetic learning in video games

(Maeve considers the benefits and appeal of interactive games meant to develop knowledge, skills, or social understanding. — the artblog editors) Games that help you learn something, or learning games, are always a hot topic in gaming and in the greater learning and teaching communities. There are many different concerns coming from different corners. Many gamers are concerned about the quality of the mechanics of the games. Educators are, of course, concerned about whether or not these games actually aid in the absorption of information. Most education games’ primary focus is aiding the player in rote memorization for core science ... More » »

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Game time – The Stanley Parable, an interactive digital installation exploring free will

(Maeve introduces a game that is more of an interactive digital installation than a game. The work lets you exercise your judgement and causes you to think about issues of free will. –the artblog editors) The Stanley Parable is not quite a video game**(see note at bottom).  Now, the reason this piece is hard to talk about is the same reason it’s hard to talk someone into seeing Waiting for Godot because, although the play is a few guys sitting on a stage waiting for some dude to show up, the existential play is brilliant. And I highly recommend seeing it. ... More » »

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Game Time – Papers, Please turns you into a border crossing agent

(Maeve Griffin introduces us to a video game that pushes a player’s buttons and forces them to make decisions at a border crossing in Eastern Europe.–the artblog editors) If Kafka had made a video game instead of his novels, Papers, Please would be that game.  “Papers, Please”, the newest  game by Lucas Pope is described as a “dystopian document thriller.”  In this starkly grim role-playing narrative you are a border control guard in the fictitious — and  vaguely Eastern European-sounding — country of Arstotzka, and your job is to approve or deny peoples’ identity papers. Approve or deny You approve or ... More » »